Malkyrs - The interactive card game

Created by Malkyrs Studio

Malkyrs is an interactive trading card game. Fight your friends online with real cards & upgrade them on PC, MAC and NINTENDO SWITCH!

Latest Updates from Our Project:

Kickstarter delivery & The future of Malkyrs
3 months ago – Thu, Sep 05, 2019 at 03:02:30 AM

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Hello everyone,

As you were able to read in our previous Kickstarter news, the studio is sadly forced to close its doors. This has indeed many impacts on the Kickstarter that we have started and finished, while having in mind a complete different scenario.

A lot of logical questions are being asked every day. We have answered them during a live stream on twitch on wednesday 25th August. While this stream was in french, these news are accompanied with a summary video subtitled in english which covers the main points.

We sincerely hope that you will find the answers to everything you’ve been asking in this video.

Regarding the Kickstarter, the following points will cover what is being delivered and what is not linked to this exceptional situation.


First of all, Malkyrs is now available for free on Steam. This will allow you to keep playing for a long time!


We sadly couldn’t launch the game on Nintendo Switch. However, we hope that someone willing to buy the code of the game might do it in the future.


Then, our main point: the cards of A Journey to Enardem. Despite our efforts, we weren’t able to produce them. Although, we did send cards to everyone coming from our previous expansions in order to compensate. Therefore, everyone will receive cards matching as much as possible with what you have been wishing.

Some of these cards will probably not be in your language, but the game will allow you to read them in the language of your choice.

Please note that we’re adding a new feature to the game, which will allow you to write your card’s information on your own. The illustrations of “A Journey to Enardem” will be in the game and you will be able to use them during your duels.


Regarding card reading, we have sent you everything that was left in our stocks. Unfortunately, this wasn’t enough and some of you won’t be able to get one.

So how to play the game? The first solution is the Android App “Malkyrs Reader”. This is an application which allows you read your cards on your smartphone and it will be compatible with the Steam version of the game.

You can also try to get a card reader from another player who could have extra devices or from someone using the application Malkyrs Reader, and we invite you to join our Community Discord to do so (


Promotional cards were not able to be produced as well. Although, you will also find their illustrations in game. You will then be able to play the alternative champions you backed for. We have also added to your packages all the alternative cards that we had in stock. Once we ran out of it, we replaced them with monthly packs.


The Nilvinh and Lyceran exclusive figurines have been produced. They unfortunately arrived at the studio after we sent all the parcels and therefore weren’t able to be sent in time. Knowing the company’s current situation, our hands are tied and we won’t be able to have them delivered to you.


We weren’t able to produce the Vinyle. You will find the complete Original Soundtrack of the game for free on BackerKit and Steam.


The whole content of the artbook has been completed but it couldn’t be printed. We will send you a downloadable PDF version on Backerkit and Steam. You will therefore be able to read the 150 pages of this Kickstarter exclusive booklet.


We weren’t able to produce these additional products, they delivery will then not be possible. We tried as much as possible to fill the packages of those who asked for these products with equivalents.

We will keep posting news here if anything new happens with the Kickstarter. Otherwise, Steam will later become our main communication platform.

In the name of the whole studio, see you soon.

Malkyrs Studios closes its doors
4 months ago – Thu, Aug 29, 2019 at 02:34:45 AM

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Dear backers, dear players,

It is with great sadness that we are coming at you today with this last Kickstarter news. Starting september 2019, Malkyrs Studios will officially close its doors, although the game will still be playable through Steam.

As we announced in previous updates, our studio had been looking for new partners but it ended up not working out and our current financial situation doesn’t allow us to keep going and supporting the game.

In order to present what these changes mean to you as players, we will split this article in two: Kickstarter pledges and the future of the game.

Kickstarter pledges

To begin with, most of the Kickstarter pledges are already on the way when this article is published. However, the products will be taken from the already existing Malkyrs’ expansion packs while trying to stick as much as possible to your initial wishes. Some articles couldn’t enter the production phase, and have been replaced by equivalents. You will find more information on this directly in your package.

The future of the game

The game Malkyrs will remain playable and will be released on Steam very soon, while also including the following features:

  • Local games against a friend or an AI with the ability to select difficulty, as well as a game format (BO1 - BO3 - BO5).
  • Duel against one of your Steam friend.
  • Global matchmaking without MMR restriction.
  • New beginner-friendly tutorial taking the form of a short solo campaign to get you used to the basics of the game as well as Malkyrs’ lore.

These changes will also be followed with technical modifications. Indeed, connection between players will now be established in peer to peer and the Steam release of the game will officially state the end of the game development. As a result, Malkyrs won’t receive any content or balance update anymore. Furthermore, this transition will reset the Favor system, while also revamping our end of game rewards in order to not penalize already existing players.

We would like to thank everyone for their implication and support around the game since december 2016. We are well aware that this news will entail a lot of questions, that is why we will be holding a developer stream on Wednesday 28th August 2019 at 6PM GMT ( in order to come back on these events more in depth. You can already send your asks in the “Malkyrs Stream” channel of our official discord ( We hope to see a lot of you there, as it will be our last moment together.

Thank you for everything,

The Malkyrs Team.

The New Malkyrs
4 months ago – Fri, Aug 09, 2019 at 09:03:45 AM

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On the dawn of a new day, new powerful creatures emerged where the first almighty ones once appeared: six new Malkyrs. Like children true to their nature, they freed their imagination and starter to create and modify the world of Heptia, especially Denaria’s heart and the lands of the men and Enarion.

Attracted by their power, Enarion went directly to them. But even though the archangel’s power was almighty, it wasn’t enough to face six newborn Malkyrs. Enarion was defeated and had to use his influence to gather his brothers and sisters to deal with this new threat. All of them came and they started debating.

Enarion tried to convince his peers to eradicate the newcomers and their pathetic creations. He was being supported by Aguirel, Pleran and Narkalor. Atelir, despite the fact that she was heavily annoyed by Enarion’s behaviour, joined the army to preserve the balance of their world. Alven refused to take part in such a massive conflict and went back to his South.

Meanwhile, the six new Malkyrs were desperately trying to imitate life. They only managed to create golems and other low tier beings which were mere copies of the wonders created by the first Malkyrs. To re-establish an Order, each old god sent his own army on Denaria and Elek’s borders and formed the greatest army ever created.

The wind were vibrating under the wings of powerful dragons who left the “Orée”, and their screams afeared every close being.

From the North, came the “Iffrit Conclave”, lead by Aguirel, confident that they could destroy anything related to these newcomers. The roads of Elek started trembling under the Symbiosis’ legion stomping. Pleran came with a major part of his people as a goal to demonstrate its dominating power. Human armies were accompanied by angels, with Enarion at the top. Narkalor came with her diverse army composed of her champions, coming from all the people of Heptia.

Finally reunited, this enormous army engaged the fight against the new Malkyrs’ creations, tearing them apart without mercy. It didn’t take long for their creators to be shocked by such violence, and then the “Great Sorrow” began, as the armies went onward straight to the newborns.

But a Malkyr remains a Malkyr, and its power isn’t measurable. In their last moments of strength, they defended themselves with devotion and their best wildcard: their strong Will. Anything that dared to approach them ended up annihilated, wiping cycles and cycles of work.

In this doomed day, most of the beautiful creatures who inhabited this world vanished. The Symbiosis were being thrown away like feathers and few managed to find the road back to Elek. Narkalor’s army, as well as the dragons, couldn’t make it out alive either, and only the original Ifrits survived.

In front of such a disaster, the Malkyrs started to fight. Enarion wanted to lock in and dominate this new generation of Malkyrs, but he had lost Pleran’s support. Atelir, his sister, engaged the battle with her brother in order to avenge what her dragons had been through. This decision was followed by the greatest duel of this world, which lasted for many cycles, spreading chaos and destruction, but without any winner. The North of Heptia broke in half and the Sea of the Breach went wide open, splitting Paren’s lands from the continent.

At the end of this period, the new Malkyrs, shattered, wandered once again across the world in order to find a new balance.

See you next week for the next episode of our adventures in Heptia!

The Genesis of Heptia
4 months ago – Fri, Aug 02, 2019 at 10:23:52 PM

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Where does the history of Heptia really start? These information are still unknown. On the contrary, one thing is certain: the Original Era was born with six entities, six avatars, six gods who stepped first on this immaculate world.

Aguirel, Alven, Atelir, Enarion, Narkalor and Pleran. These are their names. They are the six original Malkyrs. Where are they coming from? What are they? This will remain a mystery. Though their powers are infinite. They hatched on the world like children, but capable of destroying mountains and create rivers. For an immense amount of time, they wandered. Travelling around the world, discovering it, creating or annihilating whatever amused them. Sadly, even almighty beings can end up being corrupted by the same evil: Solitude.

In fact, the only presence of these six singular entities on Heptia was not enough to make them feel complete. So they reunited, in order to create a grand and beautiful masterpiece, the biggest after the Malkyrs themselves: Life.

Each one of them added its personal touch: Enarion organized it, Alven animated it, Pleran gave it a soul, Aguirel gifted it a free will, Atelir allowed it to grow and Narkalor, who couldn’t agree with their creations being as powerful as them, gifted them a very special present: Death.

Enarion made the place where he and his brothers and sisters appeared his home, in the plains, where he meditated during many years on his vision of Heptia and life before creating the first Humans. Atelir wandered to the Far-East of the continent and settled within the “Sylve” with whom it was love at first sight. The “Sylve” then became the Eternal “Orée”, the oldest untouched Malkyrs’ domain. There, Atelir will give birth to the first monsters, who differed from the Malkyrs by body and soul: Dragons.

Alven settled on the Astrague’s archipelago, in the South, where he developed his knowledge on life manipulation.

Pleran created the first form of life while talking the Malkyrs themselves as a model: the Symbiosis. He told them the art of manipulating Will and created with them the antic Kingdom of Elek, spreading across the center of Heptia.

Aguirel left in the northern lands where he trained his ability to transform his Will in energy. He summoned life in order to create a few companions to whom he could transmit his knowledge and give a strong Will. Some of them are still part of this world, like the feared and well-known Vinh. With them, Aguirel transformed the North in a landscape of never-ending sunrise, lighting up to the territories of Enarion and Pleran. Finally, Narkalor travelled as a nomad on the entirety of Heptia, observing, fascinated by everything that the other Malkyrs had created. She taught her terrifying gifts to some of her students, one of them being the ancient Narun-Tal.

But with the presence of a multitude of lifeforms, discord had to emerge and the Malkyrs themselves got involved in terrible conflicts. Enarion, convinced of his superiority and his vision of the order, took the best on his brothers and sisters and tried to lead and advise them. Despite the disagreements, the Malkyrs managed to maintain peaceful relationships.

Everything could have continued eternally, if an event hadn’t disrupted the established order…

Would you like to have the next episode next week? Let us know in the comments if you appreciate this flashback on Heptia’s genesis!

Developer Update #0
5 months ago – Fri, Jul 26, 2019 at 05:10:18 AM

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Dear Backers,

This week, we are coming at you with a brand new format called “Developer Update”. This will consist of a short video focusing on some aspects of the game and telling you more about what’s happening at the studio. Each one of them will also answer the 5 most upvoted community questions, so be sure to join our Discord if you would like to participate (

As you will quickly notice, this first Dev Update is a pilot. We are aware that the video quality and other aspects are still to be improved, but we would love to hear your thoughts on this format to know if you’d like to see it more often.

Thanks a lot for your feedbacks, we hope you’ll enjoy discovering the life at the studio.

Click here to watch the Developer Update!